Am I missing something specific about XBOX One controllers? I think that in the course the teacher uses an XBOX 360 controller, which I don't have. When I try with my gamecube controller connected using a Mayflash GC Controller Adapter on slot 4, it works. How To Pause Your Game - GameMaker Studio 2. I tried using two different XBOX One controller but I have the same problem. How To Pause Your Game - GameMaker Studio 2. ![]() However, when I launch the game and try to use the buttons or the joystick, nothing happens. I get a message saying "0: XInput STANDARD GAMEPAD". If(gamepad_is_connected(i)) show_message(string(i) + ": " + gamepad_get_description(i)) I know that my gamepad is detected because when I run this code: var numPads= gamepad_get_device_count() For it to trigger again the button must first be released and then re-pressed. ![]() Note that this function will only trigger once for the button the first time it is pressed. Jump_held = gamepad_button_check(_dev, gp_face1) īlock = gamepad_button_check(_dev, gp_shoulderr) This function will return true or false depending on whether the given gamepad button is detected as having been pressed or not. Jump = gamepad_button_check_pressed(_dev, gp_face1) Up = gamepad_axis_value(_dev, gp_axislv) _deadzone Īttack = gamepad_button_check_pressed(_dev, gp_face2) Luigi Piscopo/tooltip) provides a set of easy to use and cross-platform Controllers for GameMaker Studio and GameMaker Studio 2. ![]() Left = gamepad_axis_value(_dev, gp_axislh) _deadzone keyboard inputĪttack = keyboard_check_pressed(vk_shift) Here is the get_input() script with both keyboard support (which works fine when there is no controller connected) and gamepad support. I am following along this udemy course and in the section where we implement a very simplistic gamepad support, I am unable to make my XBOX One controller work as demonstrated in the lecture.
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